THE WATCHER

MY ROLE(S)

Team Leader, Art Director, Artist

“Roam through an apartment. Get to know the person who lives there. Learn to understand their struggles and use your knowledge to guide them.”

The project was split into two parts with two separate teams to work on each part: a cinematic that intros the game and a proof of concept for a full game. Both parts came from the same original concept but were handled as two separate projects in different engines.
The game-part is the first game from the Breda University of Applied Sciences to be made in the Amazon Lumberyard Engine.

We had a lot of fun getting to know the new engine and can now proudly state that you can find our project on our itch.io page. The link can be found below the page title. 

Game Credits:
Mind Constructions Studios

Team Lead/Art Director: Jitske Habekotté (me) 
Producer: Gijs Bazelmans
Design Lead: Max van der Graaff & Gijs Bazelmans
Tech Lead: Matthew Wildman & Thomas van den Akker

Art:
Arber Rama
Jitske Habekotté (me)
Mariia Rukavytsia
Daokai Chen
Niki-Anna Sofia
Robin van Grinsven

Design:
Tim Kersten
Max van der Graaff
Luuk Prinsen
Reza Kuipers
Christian Vuye
Benjamin Drees
Steven Hendrikse

Narrative:
Machteld Beukers
Björn Gillissen
Lucas Noordzij
Franka Staffhorst

Tech:
Thomas van den Akker
Matthew Wildman
Kaj Giesbers
Felicia Koevoets
Max Ossadtchii

Cinematic Credits:
Ronja Jansen
Ian van der Mijn
Oscar Loch
Alexander van Buggenum

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