“Roam through an apartment. Get to know the person who lives there. Learn to understand their struggles and use your knowledge to guide them.”
The project was split into two parts with two separate teams to work on each part: a cinematic that intros the game and a proof of concept for a full game. Both parts came from the same original concept but were handled as two separate projects in different engines. The game-part is the first game from the Breda University of Applied Sciences to be made in the Amazon Lumberyard Engine.
We had a lot of fun getting to know the new engine and can now proudly state that you can find our project on our itch.io page. The link can be found below the page title.
Team Lead/Art Director: Jitske Habekotté (me) Producer: Gijs Bazelmans Design Lead: Max van der Graaff & Gijs Bazelmans Tech Lead: Matthew Wildman & Thomas van den Akker
Art: Arber Rama Jitske Habekotté (me) Mariia Rukavytsia Daokai Chen Niki-Anna Sofia Robin van Grinsven
Design: Tim Kersten Max van der Graaff Luuk Prinsen Reza Kuipers Christian Vuye Benjamin Drees Steven Hendrikse
Narrative: Machteld Beukers Björn Gillissen Lucas Noordzij Franka Staffhorst
Tech: Thomas van den Akker Matthew Wildman Kaj Giesbers Felicia Koevoets Max Ossadtchii
Cinematic Credits: Ronja Jansen Ian van der Mijn Oscar Loch Alexander van Buggenum